Save a seat. Share the invite. Play together. Your nest stays private. Room stays available for 48 hours.
Use this browser to return to your seat. Keep the invitation between you two.
A little game for two is on its way…
Two helpers. One thoughtful little warehouse.
Two players · No ads · Private game invitation · Shared picks are just for fun
Yes. Crates are shared objects, and either helper can push them.
No. Step around it to push from another side, or use shared Undo.
The destination may contain a wall, another crate or your partner. Ask your partner to step aside when needed.
They can share an ordinary floor square. A crate still cannot be pushed into a square occupied by the other helper.
No. Any crate can cover any goal. Every goal needs one crate at the finish.
The underlying crate layout is generated by reversing legal pushes from a solved room. Both helpers can coordinate to make space along that route.
A crate in a corner cannot be pushed away unless there is working space behind it. A non-goal corner can trap it permanently.
It reverses the latest shared movement, including crate pushes, regardless of which helper made it.
Yes. Create a private room and send its invitation to one partner. Each player controls their own seat. Reloading this browser can restore its saved player key.
Access expires 48 hours after creation. Expired room data is scheduled for automatic deletion. The creator can close the room sooner. Same-device games save only in this browser.